PostHeaderIcon In Alternate Universe 2010, the Watch Phone Has AT&T’s Network On Its Knees [Retromodo]

Sure, these days it seems like everyone has an iPhone, but in bizarro 2010 literally everyone has a watchphone. They're miniature. They're wireless. They have geometric buttons. And they're eating bizarro AT&T's bandwidth alive. Oh, 1995, you are so naive.

This ad was dug up by Wired Reread, a site that does just what its name suggests. Sometimes it's funny, sometimes it's sad, sort of like looking at the promises people wrote in your middle school yearbook. [Wired Reread via BoingBoing]



PostHeaderIcon GDC 2010: From concept to Top Paid with Unity iPhone

Filed under: Gaming, Software, Developer

Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their "product evangelist" Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms.

The company was actually founded in Denmark, but has since expanded around the world with just two products: Unity Pro and Unity iPhone Pro. The second product, as you might imagine, allows developers to put together an application that can then be exported out into an Xcode project and released on the App Store. Higgins said that they've had over 90,000 people download the software since it was released for free last fall, and that more than 500 games in the App Store were authored by Unity.

He also ran a short demo of the software at the panel. While some of the coding got a little technical (the system allows you to create and change variables on in-game objects even while the game is running in the engine), the coolest feature was the way they simulated iPhone controls: by using a real iPhone as a remote. They've released a free app on the App Store that will connect via Wi-Fi with a copy of the development tool running on your Mac, and as you touch and turn the iPhone, the editor reacts, and sends the (slightly lower resolution) output to the iPhone's screen. You can also make changes to your code as the game runs in that mode, so you can be playing and coding at the same time.

That was pretty impressive. Of course, Unity won't actually help you be a game developer -- like many of the tools on display at the conference this week, it's a professional tool that can only make your ideas and art come to life, not actually create them for you.

But when you combine Unity's compatibility across platforms (there's even a web player that will play your Unity-created game on any web-compatible computer) with the ease of development (the app just outputs an Xcode project, so you can write an app in Javascript with the tool and output it straight to the App Store, or even edit the Xcode after the output if you want to take advantage of features that Unity doesn't support by default), it's definitely worth a look as an iPhone development tool. I'm not a developer, so I don't have much insight on how the program actually works, but just in terms of creating apps for multiple platforms at the same time ("author once, deploy anywhere," as Higgins said during his talk), Unity seems like a worthwhile solution.

The Unity platform is available as a free download, and the iPhone app either comes in source code with the rest of the platform, or can be downloaded straight from the App Store.

TUAWGDC 2010: From concept to Top Paid with Unity iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PostHeaderIcon Rumor: iPhone OS 4.1 to unify iPhone, iPad - PMP Today (blog)


Siliconrepublic.com

Rumor: iPhone OS 4.1 to unify iPhone, iPad
PMP Today (blog)
We know that iPhone OS 3.2 exists and that the iPad will debut with the said firmware. There has also been evidence to support rumors of an iPhone OS 4.0 ...
HP Touts Flash as Killer App Against Apple's iPadPC World
Apple's iPad: Is it a computer?Computerworld (blog)
March Madness For iPhone -- Shelly PalmerHuffington Post (blog)
Globe and Mail -eWeek -The Mac Observer
all 630 news articles »

PostHeaderIcon Black Swan brings Google Voice back to the iPhone without the App Store

Filed under: iPhone, App Review

Google Voice on the iPhone has been something of a sore subject for me. If you need a full-recap of the whole sordid iPhone/Google Voice story see this story from December or more of our coverage. I even started a little site devoted to waiting for Google Voice on the iPhone called IsGoogleVoiceAvailableForTheiPhone.com.

It has been 6 months and 19 days since Apple claimed it had not "rejected" Google Voice but was "studying" it. During the course of Apple's "study" the company moved to purge all existing Google Voice apps from the App Store.

There were three reactions to this from developers:

Google revamped the Mobile Google Voice page so that it looks a lot nicer on the iPhone.

GV Mobile released its app for free on Cydia for those who have jailbroken iPhones.

The folks behind Voice Central went a different route. They decided to make a web app instead. I've been using it in beta for the past few months, but as of today it has been released to the public as Black Swan.

The difference between the Mobile Google Voice site from Google and Black Swan is that Black Swan is stored locally on your iPhone, like Pie Guy from Neven Mrgan of Panic.com. Riverturn calls this a "weblication," which is a fairly awful name, but apparently they aren't the first ones to use it.

An obvious benefit is that Riverturn doesn't need to wait for Apple to approve any changes, or wait for Apple to finish "studying" Google Voice. Simply go to the website and download it to your iPhone.

It works really well, much better than I had initially expected it would. You can easily access voicemails to listen to them or read the transcripts. The "Call Details" page offers a button to call or SMS them back either from your iPhone or through Google Voice. There's a list of recent calls just like the regular iPhone app. Without question Black Swan is the best way to use Google Voice on your iPhone. If you pre-loaded this on an iPhone, I doubt most people would even realize that they aren't using a "regular" iPhone app. It even works in landscape mode.

The only bump in the road for me was that it does not use the contacts list on my iPhone, but instead uses the one from my Google account. I presume this is necessary because they can't access the Contacts list through a "weblication" and the good news is that you can setup the Address Book in OS X to sync with Google Contacts. The only ones who lose out are those who are using Google Apps, as a regular Gmail account is required for Google Voice.

There are two versions of the app available: a free, ad-supported version and a premium edition for $10/year payable either through Google Checkout or PayPal. Currently they are offering a discounted price of $6/year.

In addition to removing the ads, the Premium version also adds some features including support for Contact Photos, enabling/disabling "Do Not Disturb" and direct customer support. My general rule of thumb for things like this is to use the free version first to see if you actually end up wishing you had the premium features. Personally I found the ads were distracting enough that $6 seems like a bargain, especially knowing that Apple can't yank the rug out from under them again. There is a 7-day trial of the premium version; just stick a reminder in iCal for +6 days from now to remind you to evaluate if it's worth $6.

Who knows, maybe in a year's time Apple will have finished "studying" Google Voice. Ha ha! But seriously, I don't really expect that will ever happen. The good news is that as of today, most people will miss a native application a lot less.

TUAWBlack Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PostHeaderIcon Taylor Swift’s Fans Belong With Free iPhone App - CMT.com (blog)


Brisbane Times

Taylor Swift's Fans Belong With Free iPhone App
CMT.com (blog)
For celebrities, iPhone apps can be a blessing and a curse. They promise all kinds of up-to-the minute info right at your fingertips, but they are not ...
Top-Grossing iPhone Apps: Monopoly Overtakes Final FantasyGamasutra
Apple continues App Store pruning as developer agreement emergesWashington Post (blog)
EFF knocks iPhone developer license agreementCNET
Bizjournals.com -Atlantic Online (blog) -Catholic News Service
all 312 news articles »

PostHeaderIcon iPhone Tweet Defense Slaughters Zombies With Witticisms [IPhone Apps]

The premise of Tweet Defense is simple: The more you tweet and the more Twitter followers you gain, the stronger your tower defenses will be. Clever, though hopefully RT bonuses will come in the future. $1. [iTunes via Kotaku]



PostHeaderIcon Apple Reportedly Disrupting iPhone Competitors With Legal Threats Backed Up by … - Mac Rumors


PC World

PostHeaderIcon Report: iPhone App Usage Highest at 9 PM Weeknights - Digital Media Wire


TrustedReviews

Report: iPhone App Usage Highest at 9 PM Weeknights
Digital Media Wire
Boston - Apple (NASD: AAPL) iPhone owners are most active in using applications at 9 pm on weeknights, with nights and weekends serving as peak times of ...
Top-Grossing iPhone Apps: Monopoly Overtakes Final FantasyGamasutra
Apple continues App Store pruning as developer agreement emergesWashington Post (blog)
EFF knocks iPhone developer license agreementCNET
Bizjournals.com -Atlantic Online (blog) -NetworkWorld.com
all 309 news articles »

PostHeaderIcon Slate comes to the iPhone, along with a lot of advertising

Filed under: Multimedia, Odds and ends, iPhone, iPod touch, App Review

I've always liked Slate Magazine on the web. It's sometimes sassy and irreverent, but always interesting -- an eclectic mix of politics, culture and tech news.

Now, Slate has come to the iPhone in a US$1.99 app that features all the articles from the site, as well as the blog posts, staff tweets and streaming video from the Slate podcasts. Once content is downloaded you can read it off-line, which is a worthwhile feature. Access to Slate on the web is free, and you can read Slate from any mobile browser by going to mobile.slate.com.

So why the charge for the iPhone app? Slate says it cost something to develop it, and it gives you a much richer experience in a portable form. I can't argue with that, but I can argue with the ads that appear absolutely everywhere. Even the splash screen popped up with an ad. I think that's a bit much after I've paid for the app, but I'm beginning to see a lot of this in other apps as well.

I do like the app a lot, and it is a better experience for me than reading Slate stories in Safari on the iPhone. I even prefer the app to reading the site on my desktop or laptop. I just think the constant intrusive ads are a turn-off that will keep some people from pulling the trigger on what is an otherwise laudable effort.

Slate works on any iPhone or iPod touch with OS 3.0 or greater. I expect we'll see an iPad version as well.

Full disclosure: In the dim, distant past I worked at the Washington Post Company, which owns Slate.

Take a gander at some screen shots below:

TUAWSlate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PostHeaderIcon iPhone Scientifically Proven To Be Addictive - InformationWeek (blog)


Macworld UK

iPhone Scientifically Proven To Be Addictive
InformationWeek (blog)
Stanford conducted a survey of 200 iPhone-toting students. The responses don't necessarily prove that prying the iPhone from the hands of its users is going ...
iPhone Addiction? Study Paints iPhone Users As JunkiesHuffington Post (blog)
Study: iPhone Usage Can Become AddictiveCBS 4
iPhone: As Addictive as the 'CrackBerry'TMCnet
New York Magazine -CrunchGear (blog) -Mobile Burn
all 24 news articles »
Sponsors

 

Archives