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This one's been poking around since last week, but we haven't touched on it yet here on TUAW: Kingdom Lores is what looks to be a fully 3D, fantasy adventure game for the iPhone, and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler stuff: kill monsters, run around, collect the loots, and generally be the fantasy hero. The game is available for download right now, though you do have to jailbreak the iPhone/iPod touch, and right now you've got to manually install the thing.

If you're not courageous enough to try and install it yourself (raises hand), there are a few videos available to show off how it plays, and while it is very clearly an early alpha, it does look like fun. Unfortunately, the chances that we'll see it in the App Store are about nil -- Giorgini doesn't even have a Mac, and he's doing it all using the Win toolchain.

Surely someone can get this guy a MacBook and a developer kit, right? Or at least get a port rolling? A year from now, we'll probably all be playing iPhone Spore and laughing at how primitive this looks, but right now, when it comes to running 3D on the iPhone, this is a dungeon we'd love to crawl.
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May 20

id = “1200238″>  This one's been poking around since last week, but we have not touched, they are still here in TUAW Kingdom Lores is the What looks a fully 3D, fantasy adventure game for the iPhone , and it looks hot . The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler tools: kill monsters, run around, collect loots, and generally, the fantasy hero. The game is available for download right now, if you have to do Jailbreak the iPhone / iPod touch, and right now You have to manually install the thing. If you are not brave enough to try and install-it-yourself (raises hand), there are a few videos available to show as it plays , and it is very clearly an early Alpha, it looks like fun. Unfortunately, the opportunities that we see it in the App Shop are above zero - Giorgini does not even have a Mac, and he does it with the Win Toolchain . Certainly someone can this guy a MacBook and a developer kit, is not it? Or at least a port rolls? A year from now, we will probably all play iPhone < em> spores mines and laugh at how primitive it looks, but it is precisely now, when it comes to runs in the 3D iPhone, this is a dungeon We would be happy to crawl. Detect language use your suggestion to improve translation quality in future updates to our system id = “1200238″> This one's been poking around since the last week, but we have not touched, they are still here in TUAW Kingdom Lores is what looks like a fully 3D, fantasy adventure game for the iPhone , and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler tools: kill monsters, run around, collect loots, and generally, the fantasy hero. The game is available for download right now, if you have to do Jailbreak the iPhone / iPod touch , And right now you have to manually install the thing. If you are not brave enough to try and install-it-yourself (raises hand), there are a few videos available to show how it plays , and it is very clearly an early Alpha, it looks like fun. Unfortunately, the opportunities that we see it in the App Shop are above zero - Giorgini does not even have a Mac, and he does it with the Win Toolchain . Certainly someone can this guy a MacBook and a developer kit, is not it? Or at least a port rolls? A year from now, we will probably all play iPhone spores mines and laugh at how primitive it looks, but it is precisely now, when it comes to runs in the 3D iPhone, this is a dungeon We would be pleased to crawl. / td> Translate a Web Page < tr> _SetupURL ( 'url'); < / td> Detect language Arabic Bulgarian Chinese Croatian Czech Danish Dutch English Finnish French German Greek Hindi Italian Japanese Korean Norwegian < option value = "pl"> Polish Portuguese Romanian Russian Spanish Swedish name=sl id=web_sl Arabic Bulgarian Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Dutch English French German Greek Hindi Italian Japanese Korean Norwegian Polish Portuguese Romanian Russian Spanish Swedish web_sl_select = _SetupSelect ( 'old_web_sl', 'web_sl_select', 'web_sl'); web_tl_select = _SetupSelect ( 'old_web_tl', 'web_tl_select', 'web_tl'); _SetupSubmit ( 'Translate', 'web_submit_button', 'web_sl', web_sl_select, 'web_tl', web_tl_select, 'web_form', 'old_web_submit'); Google Home - About Google Translate 2008 Google var pageTracker = _gat._getTracker (UA-1043770-1 “); pageTracker._initData (); pageTracker._trackPageview (” / translate_t? hl = en & ie = ASCII & langpair = en | de “); Detect languageArabicBulgarianChineseCroatianCzechDanishDutchEnglishFinnishFrenchGermanGreekHindiItalianJapaneseKoreanNorwegianPolishPortugueseRomanianRussianSpanishSwedish » ArabicBulgarianChinese (Simplified)Chinese (Traditional)CroatianCzechDanishDutchEnglishFinnishFrenchGermanGreekHindiItalianJapaneseKoreanNorwegianPolishPortugueseRomanianRussianSpanishSwedish sl_select = _SetupSelect(’old_sl’, ’sl_select’, ’sl’);tl_select = _SetupSelect(’old_tl’, ‘tl_select’, ‘tl’);_SetupSubmit(’Translate’, ’submit_button’,’sl’, sl_select, ‘tl’, tl_select,’text_form’, ‘old_submit’);Suggest a better translationThank you for contributing your translation suggestion to Google Translate.We'll use your suggestion to improve translation quality in future updates to our system.id = "1200238"> <img vspace = "4" hspace = "4" border = "1" align = "right" src = "http://www.blogsmithmedia.com/www.tuaw.com/media/2008 / 05/aimage3.jpg "alt =" "/> This one's been poking around since last week, but we have not touched, they are still here in TUAW <em> Kingdom Lores </ em> is the What looks <a href = "http://www.marcogiorgini.com/articoli.asp?art=117"> a fully 3D, fantasy adventure game for the iPhone </ a>, and it looks hot . The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler tools: kill monsters, run around, collect loots, and generally, the fantasy hero. The game is <a href="http://www.marcogiorgini.com/iPhone/KLores.zip"> available for download </ a> right now, if you have to do Jailbreak the iPhone / iPod touch, and right now You have to manually install the thing. <br /> <br /> If you are not brave enough to try and install-it-yourself (raises hand), there are <a href = "http://www.youtube. com / watch? v = 71lluYraOg0 "> a few videos </ a> available to show <a href =" http://www.touchpodium.com/2008/05/11/kingdom-lores-pre-alpha- video preview / "> as it plays </ a>, and it is very clearly an early Alpha, it looks like fun. Unfortunately, the opportunities that we see it in the App Shop are above zero - Giorgini does not even have a Mac, and he does it with <a href = "http://www.modmyifone.com/wiki index.php / Installing_toolchain_for_windows "> the Win Toolchain </ a>. <br /> <br /> Certainly someone can this guy a MacBook and a developer kit, is not it? Or at least a port rolls? A year from now, we will probably all play <a href="http://www.tuaw.com/2008/02/15/will-wright-mac-users-will-love-spore/"> iPhone < em> spores mines </ em> </ a> and laugh at how primitive it looks, but it is precisely now, when it comes to runs in the 3D iPhone, this is a dungeon We would be happy to crawl. </ div> </ td> </ tr> <td <tr> class=submitcell> <select name=sl id=old_sl tabindex=1> <option class=line-below value="auto"> Detect language </ option> <option value = "ar" to Arabic </ option> <option value="bg"> Bulgarian </ option> <option value="zh-CN"> Chinese </ option> <option value="hr"> Croatian </ option> <option value="cs"> Czech </ option> <option value="da"> Danish </ option> <option value="nl"> Dutch </ option> <option SELECTED value="en"> English </ option> <option value="fi"> Finnish </ option> <option value="fr"> French </ option> <option value="de"> German </ option> <option value = "el "> Greek </ option> <option value="hi"> Hindi </ option> <option value="it"> Italian </ option> <option value="ja"> Japanese </ option> <option value = "ko" to Korean </ option> <option value="no"> Norwegian </ option> <option value="pl"> Polish </ option> <option value="pt"> Portuguese </ option> <option value = "ro"> Romanian </ option> <option value="ru"> Russian </ option> <option value="es"> Spanish </ option> <option value="sv"> Swedish </ option> </ select> name=sl id=sl <input type=hidden value="en"> <span class=langselect id=sl_select> </ span> <span class = "arrow" onclick = "_Swap ( 'old_sl', sl_select, 'sl', 'old_tl', tl_select, 'tl');"></ span> <select name=tl id=old_tl tabindex=1> <option value="ar"> Arabic </ option> <option value="bg"> Bulgarian </ option> <option value="zh-CN"> Chinese (Simplified) </ option> <option value="zh-TW"> Chinese (Traditional) </ option> < option value = "hr" to Croatian </ option> <option value="cs"> Czech </ option> <option value="da"> Danish </ option> <option value="nl"> Dutch </ option > <option value="en"> English </ option> <option value="fi"> Finnish </ option> <option value="fr"> French </ option> <option SELECTED German value="de"> </ option> <option value="el"> Greek </ option> <option value="hi"> Hindi </ option> <option value="it"> Italian </ option> <option value = "yes" > Japanese </ option> <option value="ko"> Korean </ option> <option value="no"> Norwegian </ option> <option value="pl"> Polish </ option> <option value = " pt "> Portuguese </ option> <option value="ro"> Romanian </ option> <option value="ru"> Russian </ option> <option value="es"> Spanish </ option> <option value = "sv"> Swedish </ option> </ select> name=tl id=tl <input type=hidden value="de"> <span class=langselect id=tl_select> </ span> <span class = id subbutton = "submit_button"> </ span> <input type=submit id=old_submit value="Translate" tabindex=1> <script> sl_select = _SetupSelect ( 'old_sl', 'sl_select', 'sl'); tl_select = _SetupSelect ( 'old_tl', 'tl_select', 'tl'); _SetupSubmit ( 'Translate', 'submit_button', 'sl', sl_select, 'tl', tl_select, 'text_form', 'old_submit');</ script> </ td> <td> / td> <td align=right> <span style="display:block;" id=zippyspan onclick="_rolldown()"> <img src = "http://www.google.com / mb / plus_sm.gif "style =" margin-right: 0.33em "> Suggest a better translation </ span> </ td> </ tr> </ form> <td <tr> colspan=3> <div id = thanks style = "height: 0px; display: none"> <span style="padding:2px; background-color:#ff9"> Thank you for contributing your translation suggestion to Google Translate. </ span> </ div> <form action="/translate_suggestion" target=hidden_iframe method=post id=suggestion_form style="height:0px; overflow:hidden; display:none" class=highlight onsubmit="_submitroll()"> <input type = hidden name = St. value = "en"> <input type=hidden name=oe value="ASCII"> <input type=hidden name=text value="id="1200238"> <img vspace = "4" hspace = "4" border = "1" align = "right" src = "http://www.blogsmithmedia.com/www.tuaw.com/media/2008/05/aimage3.jpg" alt = "" /> This one ' s been poking around since last week, but we have not touched on it yet here on TUAW <em> Kingdom Lores </ em> is what looks to be <a href = "http://www.marcogiorgini. com / articoli.asp? art = 117 "> a fully 3D, fantasy adventure game for the iPhone </ a>, and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal stuff dungeon crawler: kill monsters, run around, collect the loots, and generally be the fantasy hero. The game is <a href="http://www.marcogiorgini.com/iPhone/KLores.zip"> available for download </ a> right now, though you do have to jailbreak the iPhone / iPod touch, and right now you've got to manually install the thing. <br /> <br /> If you ' re not courageous enough to try and install it yourself (raises hand), there are a few <a href="http://www.youtube.com/watch?v=71lluYraOg0"> videos </ a> available to show off <a href="http://www.touchpodium.com/2008/05/11/kingdom-lores-pre-alpha-video-preview/"> how it plays </ a>, and while it is very clearly an early alpha, it does look like fun. Unfortunately, the chances that we'll see it in the App Store are about nil - Giorgini does not even have a Mac, and he's doing it all <a href="http://www.modmyifone.com/wiki/index.php/Installing_toolchain_for_windows"> using the toolchain Win </ a>. <br /> <br /> Surely someone can get this guy and a MacBook a developer kit, right? Or at least get a port rolling? A year from now, we'll probably all be playing <a href = "http://www.tuaw.com/2008/02/15/will - wright-mac-users-will-love-spore / "> iPhone <em> spore </ em> </ a> and laughing at how this looks primitive, but right now, when it comes to running 3D on the iPhone, this is a dungeon crawl we'd love to. "<input type=hidden name=langpair value="en|de"> <input type=hidden name=gtrans value="id = "1200238"> <img vspace = "4" hspace = "4" border = "1" align = "right" src = "http://www.blogsmithmedia.com/www.tuaw.com/media/2008 / 05/aimage3.jpg "alt =" "/> This one's been poking around since last week, but we have not touched, they are still here in TUAW <em> Kingdom Lores < , / Em> is what looks like <a href = "http://www.marcogiorgini.com/articoli.asp?art=117"> a fully 3D, fantasy adventure game for the iPhone </ a>, and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler tools: kill monsters, run around, collect loots And, more generally, the fantasy hero. The game is <a href="http://www.marcogiorgini.com/iPhone/KLores.zip"> available for download </ a> right now, if you Jailbreak do the iPhone / iPod touch, and right now you have to manually install the thing. <br /> <br /> If you are not brave enough to try and install-it-yourself (raises Hand), there are <a href = "http://www.youtube .com / watch? v = 71lluYraOg0 "> a few videos </ a> available to show <a href = " http://www.touchpodium.com/2008/05/11/kingdom-lores-pre-alpha- video preview / "> how it plays </ a>, and it is very clearly an early Alpha It looks like fun. Unfortunately, the opportunities that we see it in the App Shop are above zero - Giorgini does not even have a Mac, and he does it with <a href = "http://www.modmyifone. com / wiki / index.php / Installing_toolchain_for_windows "> the Win Toolchain </ a>. <br /> <br /> Certainly someone can this guy a MacBook and a developer kit, not true, or at least a port rolls? One year from now, we will probably all play <a href = "http://www.tuaw.com/2008/02/15/will-wright-mac-users- love-will-spore / "> iPhone <em> spores mines </ em> </ a> and laugh at how primitive it looks, but it is precisely now, when it comes to runs in the 3D iPhone, this is a dungeon We would be happy to crawl. "> <table id=suggesttable> <tr> <td width=49%> <span style="float: right; We'll font-size:smaller"> use your suggestion to improve translation quality in future updates to our system </ span> </ td> <td width=2% rowspan=2> </ td> <td id=utranscell width=49%> <textarea name = utrans wrap = SOFT dir = "ltr" rows = 5 id = suggestion> id = "1200238"> <img vspace = "4" hspace = "4" border = "1" align = "right" ; Src = "http://www.blogsmithmedia.com/www.tuaw.com/media/2008 / 05/aimage3.jpg" alt = "" /> This one's been poking around since the last week, but we have not touched, they are still here in TUAW <em> Kingdom Lores </ em> is what looks like <a href = "http://www.marcogiorgini.com / articoli.asp? art = 117 "> a fully 3D, fantasy adventure game for the iPhone </ a>, and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler tools: kill monsters, run around, collect loots, and generally, the fantasy hero. The game is <a href="http://www.marcogiorgini.com/iPhone/KLores.zip"> available for download </ a> right now, if you have to do Jailbreak the iPhone / iPod touch , And right now you have to manually install the thing. <br /> <br /> If you are not brave enough to try and install-it-yourself (raises hand), there are <a href = "http://www.youtube. com / watch? v = 71lluYraOg0 "> a few videos </ a> available to show <a href =" http://www.touchpodium.com/2008/05/11/kingdom-lores-pre-alpha- Video Preview / "> how it plays </ a>, and it is very clearly an early Alpha, it looks like fun. Unfortunately, the opportunities that we see it in the App Shop are above zero - Giorgini does not even have a Mac, and he does it with <a href = "http://www.modmyifone.com/wiki / index. php / Installing_toolchain_for_windows "> the Win Toolchain </ a>. <br /> <br /> Certainly someone can this guy a MacBook and a developer kit, is not it? Or at least a port rolls? A year from now, we will probably all play <a href = "http://www.tuaw.com/2008/02/15/will-wright-mac-users-will-love-spore/" > iPhone <em> spores mines </ em> </ a> and laugh at how primitive it looks, but it is precisely now, when it comes to runs in the 3D iPhone, this is a dungeon We would be pleased to crawl. </ textarea> </ td> </ tr> <tr> <td> / td> <td align=right> <input type=submit value="Contribute"> </ td> </ tr> </ table> </ form> </ td> </ tr> </ table> <h1> Translate a Web Page </ h1> <form action="/translate" id=web_form> <table id=webtable> < tr> <td width=100%> <input type=text name=u id=url value="http://" dir=ltr tabindex=1> <script> _SetupURL ( 'url');</ script> < / td> </ tr> <td <tr> class=submitcell> <input type=hidden name=hl value="en"> <input type=hidden name=ie value="ASCII"> <select name id = sl old_web_sl tabindex = = 1> <option class=line-below value="auto"> Detect language </ option> <option value="ar"> Arabic </ option> <option value="bg"> Bulgarian </ option > <option value="zh-CN"> Chinese </ option> <option value="hr"> Croatian </ option> <option value="cs"> Czech </ option> <option value="da"> Danish </ option> <option value="nl"> Dutch </ option> <option SELECTED value="en"> English </ option> <option value="fi"> Finnish </ option> <option value = " fr "> French </ option> <option value="de"> German </ option> <option value="el"> Greek </ option> <option value="hi"> Hindi </ option> <option value = "it"> Italian </ option> <option value="ja"> Japanese </ option> <option value="ko"> Korean </ option> <option value="no"> Norwegian </ option> < option value = "pl"> Polish </ option> <option value="pt"> Portuguese </ option> <option value="ro"> Romanian </ option> <option value="ru"> Russian </ option > <option value="es"> Spanish </ option> <option value="sv"> Swedish </ option> </ select> name=sl id=web_sl <input type=hidden value="en"> <span langselect class = id = web_sl_select> </ span> <span class="arrow" onclick="_Swap('old_web_sl', web_sl_select,'web_sl','old_web_tl', web_tl_select,'web_tl');"> </ span> <select name=tl id=old_web_tl tabindex=1> <option value="ar"> Arabic </ option> <option value="bg"> Bulgarian </ option> <option value="zh-CN"> Chinese (Simplified) </ option> <option value="zh-TW"> Chinese (Traditional) </ option> <option value="hr"> Croatian </ option> <option value="cs"> Czech </ option> <option value="da"> Danish </ option> <option value="nl"> Dutch </ option> <option value="en"> English </ option> <option Finnish value="fi"> </ option> <option value="fr"> French </ option> <option SELECTED value="de"> German </ option> <option value="el"> Greek </ option> <option value = "hi "> Hindi </ option> <option value="it"> Italian </ option> <option value="ja"> Japanese </ option> <option value="ko"> Korean </ option> <option value = "no"> Norwegian </ option> <option value="pl"> Polish </ option> <option value="pt"> Portuguese </ option> <option value="ro"> Romanian </ option> <option value = "ru"> Russian </ option> <option value="es"> Spanish </ option> <option value="sv"> Swedish </ option> </ select> <input name = id = tl type web_tl = hidden value = "en"> <span class=langselect id=web_tl_select> </ span> <span class=subbutton id="web_submit_button"> </ span> <input type = submit id = old_web_submit value = "Translate" tabindex = 1> <script> web_sl_select = _SetupSelect ( 'old_web_sl', 'web_sl_select', 'web_sl'); web_tl_select = _SetupSelect ( 'old_web_tl', 'web_tl_select', 'web_tl'); _SetupSubmit ( 'Translate', 'web_submit_button', 'web_sl', web_sl_select, 'web_tl', web_tl_select, 'web_form', 'old_web_submit');</ script> </ td> </ tr> </ table> </ form> <div class=footer> <a href = "http://www.google.com/webhp?hl=en"> Google Home </ a> - <a href = "http://www.google.com/intl/en/help/faq_translation. html "> About Google Translate </ a> <br> <br> 2008 Google </ div> <iframe name=hidden_iframe style="display:none"> </ iframe> <script type =" text / javascript " > var pageTracker = _gat._getTracker (UA-1043770-1 "); pageTracker._initData (); pageTracker._trackPageview (" / translate_t? hl = en & ie = ASCII & langpair = en | de ");</ script> </ body > </ html>Translate a Web Page_SetupURL(’url’);Detect languageArabicBulgarianChineseCroatianCzechDanishDutchEnglishFinnishFrenchGermanGreekHindiItalianJapaneseKoreanNorwegianPolishPortugueseRomanianRussianSpanishSwedish » ArabicBulgarianChinese (Simplified)Chinese (Traditional)CroatianCzechDanishDutchEnglishFinnishFrenchGermanGreekHindiItalianJapaneseKoreanNorwegianPolishPortugueseRomanianRussianSpanishSwedish web_sl_select = _SetupSelect(’old_web_sl’, ‘web_sl_select’,'web_sl’);web_tl_select = _SetupSelect(’old_web_tl’, ‘web_tl_select’,'web_tl’);_SetupSubmit(’Translate’, ‘web_submit_button’,'web_sl’, web_sl_select, ‘web_tl’, web_tl_select,’web_form’, ‘old_web_submit’);Google Home - About Google Translate©2008 Googlevar pageTracker = _gat._getTracker(”UA-1043770-1″);pageTracker._initData();pageTracker._trackPageview(”/translate_t?hl=en&ie=ASCII&langpair=de|en”);

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